WoW: Forever dungeon experience changes
WoW: Forever keeps the 1–60 experience curve but cuts dungeon mob experience and raises dungeon quest experience, so the first run matters most.
Responsible editor: Max · Editorial record: medium risk · desk review · AI assistance: draft
news briefingThe briefing
WoW: Forever keeps the 1–60 experience curve unchanged. Players need the same total experience to reach level 60, but where that experience comes from is changing.
In an interview with The Sun summarized by Wowhead, Blizzard said experience from dungeon monster kills has been reduced, while experience from dungeon quests has been raised significantly. The result is that a first run of a dungeon is very rewarding, and repeated runs are not as efficient.
The stated aim is to get players out in the world and meeting each other rather than farming one dungeon repeatedly. That matches the discussion already underway on r/classicwow about the experience split.
Blizzard did not change the total experience curve, so the new zones sit alongside existing paths rather than lengthening the overall climb. The reported change comes from a developer interview, not a written Blizzard page, and exact values have not been published.
This is a directional change, not a final numbers table. Treat it as guidance for planning a first-dungeon-first leveling route until the beta shows real values.
